I use the free software PDF Split And Merge Basic to combine PDF files, but there are a lot of other free options available too. Now you will probably want to combine the PDFs into a single file. For example, if my border is 7″ by 10″, I would move it -7 inches horizontally to go to the sheet to the right or 10 inches vertically to go to the next row down. I find that snapping to the page border is sometimes buggy, so if I’m having trouble dragging and snapping the grouped pattern pieces over for the next sheet, I use Object > Transform, Move to move the pattern to the left/right and up/down as needed. Move the grid over to the next sheet, update the page number if you are using them, and repeat to create the rest of the pages. Change the file type to Portable Document Format (*.pdf), choose the folder to save in and a file name, and Save. ![]() From the menu, select File > Save a Copy. Now you are ready to export the first page to a PDF. ![]() See how the white border is masking off the pattern around the edges? Select the grid and pattern grouped object, and snap the upper left corner of your pattern grid to the upper left corner of the inner rectangle on the page border. Now turn on object snaps, making sure snap to paths and snap to cusp nodes are selected. You will have to manually update the text before exporting each sheet. If you want to add page numbers, make a text object on its own new layer that is above the border’s layer. I’ve left it pink in the picture below so you can see what shape it should be.Ĭreate a new layer that is above all other layers, and put the border on this layer (select the border and press Shift-PageUp to change its layer). Now select the border, change the fill opacity to 100%, and change the fill color to white (don’t remove the fill – actually set it to the color “white”). Select both rectangles, and from the menu, select Path > Difference. It helps to temporarily set the fill for each rectangle to a different partially transparent color so you can see what’s going on. Make sure the inner rectangle is on top (select the rectangle, then use PageUp and PageDown keys to change which object is on top). In the page layout area, draw a rectangle the size of the paper (snap to the page border), then another one inside it that is 7″ by 10″. Now group all of your pattern pieces and the grid together so you can click on it as one object (select the objects, then press Ctrl-G). I’ve seen 1″ test squares drawn with a marker, and they are useless. Make the test squares a minimum of 2″ x 2″ (5 cm x 5 cm), and make sure the stroke is 0.5 px or thinner. Make sure to add test squares so people can check that they printed to the correct scale. Duplicate the rectangle and create a grid big enough to fit all of your pattern pieces on.įit copies of your pattern pieces into the grid, and draw and label alignment marks. Turn on object snaps and make sure snap nodes or handles is selected. In Inkscape, draw a rectangle the size you chose for your border. I make my pattern lines 0.5 px, too, so that they can be cut accurately. Note: I don’t suggest using strokes thicker than 0.5 px for any borders that are used as match lines, test squares, etc. I recommend a maximum width of 7.25″ and a maximum height of 10″. Pick a size that will print well on both 8 1/2″ x 11″ paper and A4 paper. You may need to match a standard size if you are uploading your pattern somewhere – for example Burda style border size is 6.625” by 10”. ![]() It is set up for 8 1/2″ x 11″ paper, with a 7″ x 10″ pattern area.ĭecide what size border you want on each sheet. Feel free to copy and paste from this file if you want to save yourself some work making borders, test squares, and alignment marks. svg file that you can use to follow along with the steps below. Click the download button in Google Drive to save it to your computer (that upper bar auto-hides, so move your mouse cursor to the top of the screen to see it). If you want to see what my finished PDF patterns looks like using this method, download one of my free patterns. I wrote another post on getting started with Inkscape, so check that out to see tips for getting started with Inkscape and work-arounds for some of the bugs I’ve run into. ![]() Here’s how I do it in Inkscape, which is a free vector graphics program. There are many ways to create a tiled PDF pattern. Do you want to make professional looking print-at-home PDF patterns? How about doing it with free software?
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5/9/2023 0 Comments Polymail shows unread messag![]() Next to the sender’s name you can see unsubscribe button click on the Unsubscribe button and your work is done.Open the Email to which you want to unsubscribe.No third-party application can get your personal information and it is free of cost. You can easily unsubscribe from unwanted emails and newsletters using Gmail Unsubscribe. This is one of the most simple and best alternatives to. Here’s the list of best alternatives that can be used on Android, iOS, Mac etc. So, if you are concerned about your privacy then it is better to not use and switch to an alternative that provides you the same service while considering your privacy. Recently, an Uber representative mentioned that has provided them customers’ information at a certain cost. So, you can decide which one to keep and the rest can be unsubscribed automatically. You have to allow it to access your inbox and then it identifies all your emails, newsletters that you have subscribed to. Just noting - business communications are becoming more specialized with apps/ Saas, making email less is a service that is being used by several people over years for removing or unsubscribing unwanted emails as it is handy and easy to use. Same was true when I lived in South America.īut yeah, I rarely get emails from friends in the west either.Īnd, as I pointed out, it’s obviously highly relevant to businesses. People here primarily connect and communicate in apps, as mobile leads the way. ![]() There is little to no regulation of email and thus, inboxes tend to be spam boxes.Ĭan't tell you how many times I hear about a RocketInternet employee here in Southeast Asia who has jacked an email list and is trying to email (spam) that list for a competing startup. Email is definitely not as relevant here in personal communications. That opinion may also be a reflection of living here in Southeast Asia for the last 4 years. That does not cover the spectrum, however, I have been in this email conversation enough to realize that for personal communications - it appears to be moving to apps, not email. True, I am referring to my personal experience, and thus, that does not cover the spectrum. I can’t remember the last time I have used email to communicate back and forth with a friend. In terms of communicating with my friends lol - For the others, wherever, whenever. It’s too ugly and junky, I will move conversations out of there. I’m mostly agnostic on these things, except for LinkedIn. In terms of customers, business prospects and our communications, the passive water cooler style banter, bonding, “checking in” - even that is happening in a stitched together digital framework of apps from Viber, What’sApp, WeChat, Line, Skype chat, LinkedIn (barf), Facebook Messenger, you name it - I could care less. That makes sense for email, and tracking down details in those emails for say - flights, hotels, and so on, can be taxing.īut, as I scan my inbox here - I don’t see much else. I’m speaking at an event next week in Singapore and the customer, their PR firm and myself have a long chain of emails coordinating the details for the event. Otherwise, the emails tend to be longer form communications. Maybe the emails exchanged are - “did you receive our proposal” - “did you get the invoice”. “Hey, would you like to take a call to discuss a project”. The business communications that do end up in my email inbox tend to be opportunities. Thus, we use Slack + Invision - and we usually set up a new Slack team with customers to centralize all communications there, as it’s more direct and harder to “get lost” in the email inbox. Spam from every other Saas and their brothers and sisters trying to “provide value” in our emails. Project communications landing in email get lost in the sauce with email notifications from X number of apps barking at us. ![]() In my design business, I view most email based communication with customers to be a failure in the process. I do indeed use email, but nowhere near as much as I used to. Yes, I know the email marketers will say otherwise, and the business results email generates is hard to argue with, but - remember, email has a locked in “Home Thumb Advantage” on many of our mobile devices. I believe email is having an existential crisis. One long comment on the nature of email itself here. Seems silly on desktop devices given the human computer interaction. Makes sense for interaction on mobile devices. Even on a laptop with a trackpad, the movement feels inefficient and clumsy. Personally, I'm not a fan of the wonky desktop design pattern of "sliding" right or left on an element to then - activate/ utilize another control. 5/9/2023 0 Comments Html inspector error finder![]() Safari, in some ways, is the least Inspect Element-friendly browser as it doesn’t even show you this option right from the start - you have to enable Inspect Element first:Īfter that, you’ll get access to Safari dev tools in the menu bar (called Develop), where you can find Show Page Source (Option + ⌘ + U). Customer Support Agents should enable Inspect Element to be able to effectively communicate with developers regarding bugs reported by users and website visitors.īefore we dive into a few practical examples, we should review how to actually enable Inspect Element in various browsers and what are their corresponding Inspect Element shortcuts.Marketers can use Inspect Element to change text online or check whether Google Analytics has been installed properly, for example.Designers can see how their mockups are implemented in real life or collect ideas from other websites.It’s incredibly useful in debugging and testing out changes in a temporary environment before implementing them permanently. Developers have Inspect Element as their go-to browser feature.There are quite a few benefits in learning how to open Inspect Element for a variety of roles. If you’ve been previously working without knowing how to inspect pages online, you might wonder why’d you need to do it at all? Why should you use the Inspect Element shortcut? ![]() So let’s see how to use Inspect Element on Mac in a variety of browsers and touch on a few more reasons for why it’s a good idea to do so. Since websites are just code visualizations that happen in the browser, there is one special option called Inspect Element that lets you not only peek into the underlying code but also make temporary tweaks and test how the website could look with some reversible changes. Webpages we see belong in the browser, whereas webpage building happens primarily in a text editor.īut it’s not quite like that. ![]() It’s hard to imagine that these two worlds can interact. code and design) that was done in the background. We’re used to the notion that websites are just graphical, user-facing representations of all the work (e.g. Make your Mac fast and secure with CleanMyMac X. 5/9/2023 0 Comments Zettlr portable![]() Since I am drafting this article in Ghostwriter, that was quite convenient. If you follow the link to the archived homepage for his website, you will note that he formatted the link to Ghostwriter’s license in markdown. As such, I have distributed this software under the generous GNU General Public License v3.0. I want to give something back to the community. Over the years, I have greatly benefitted from free and open source software. The developer explains why he created Ghostwriter on the application’s official website: Ghostwriter is a free and fully open source markdown editor created by wereturtle. Ghostwriter itself includes a built-in markdown cheat-sheet, so I will refrain from writing a markdown guide. While my impression is that markdown is most used in programming and developing circles, Wikipedia notes that “arkdown is widely used in blogging, instant messaging, online forms, collaborative sofware, documentation pages, and readme files.” The Editor of The New Leaf Journal submits that it is also amenable to use for writing long-form articles with multi-tiered headings (including this one) and legal documents. While Markdown’s syntax has been influenced by several existing text-to-HTML filters, the single biggest source of inspiration for Markdown’s syntax is the format of plain text email. The idea is that a Markdown-formatted document should be publishable as-is, as plain text, without looking like it’s been marked up with tags or formatting instructions. The overriding design goal for Markdown’s formatting syntax is to make it as readable as possible. Mr. Gruber described the purpose of markdown in an essay published on December 17, 2004: Markdown is a simple and lightweight markup language that was created in 2004 by Mr. John Gruber and Mr. Aaron Swartz. ![]() There are nearly as many items that are required to progress through the tower as there are those that simply make your characters stronger and more adept. A variety of different areas contain not only unique enemies but scores of secrets for the intrepid explorer. The Tower of Serpents, which acts as the setting, makes for an impressive specimen. It didn't take long for Astalon to sink its teeth into me, and the blend of old-school Castlevania feel with RPG mechanics and modern sensibilities makes for a winning combination. The tutorial area allows you to become familiar with the simple controls for movement, jumping, and attacking, but it also demonstrates the game's most interesting mechanic: switching between the three heroes to take advantage of their unique skills and capabilities. There's a noticeable combo of gravitas and humor to the brief dialogue interaction among them before you're given control of the blue knight, Arias. ・Use campfires to save your progress, change characters, and discover details about the heroes’ pasts.The beginning of 2D action-platformer Astalon opens in very nondescript fashion: three adventures enter a dark tower after a trek through the desert. ![]() ・Collect a variety of incredible artifacts such as the “Sword of Mirrors” that will bestow your characters with new abilities and open new possibilities. ・Upgrade your characters’ abilities and change the course of destiny by making deals with Epimetheus - the Titan of Death. ・Battle against a large assortment of different enemies, giant monsters, and epic bosses! Choose the right hero to find the weaknesses of the creatures that stand in your way! ・Switch between your heroes and utilize the unique abilities of a warrior, archer and wizard to progress through the game. ・Play at your own pace - explore thoroughly and build your characters strengths, or use risky methods to slice your way up the tower furiously! ・Original character design by Ryusuke Mita, creator of world-famous manga Dragon Half! ・Relive the glory days of 8-bit action-adventure through beautifully detailed, authentic pixel art set in a dark, fantastic world! Astalon features the progressive exploration of an interconnected world with the swiftness and quick rhythm of a room-by-room action platformer. Discover the countless secrets of the Tower of Serpents! Strengthen your party and change their fate by embracing death. ![]() Follow a story about friendship and sacrifice, building up the courage to take down giants to protect the weak and powerless. Slay terrible monsters, discover powerful artifacts, and solve fiendish puzzles, reaching new heights in the tower with the aid of a Titan. But what fate lies in store for the heroes and their village?Īstalon: Tears Of The Earth is an action-platformer set in a dying world where life is cruel, but death can be a stepping stone to victory! Use the unique skills and weapons of Arias the fighter, Kyuli the rogue, and Algus the wizard, to surmount the mysterious tower and find the answers to their survival. In order to ensure their victory, one of them has made a secret pact with the Titan of Death, Epimetheus, allowing them to reincarnate until they have accomplished their mission. They soon find a dark, twisted tower that has risen from the depths of the planet and seemingly holds the key to their survival. Three heroic explorers wander the post-apocalyptic desert on a mission to save their village from despair. Uphold your pact with the Titan of Death, Epimetheus! Fight, climb and solve your way through a twisted tower as three unique adventurers, on a mission to save their village from impending doom! 5/9/2023 0 Comments Deathloop publisher![]() After an early mission, you gain the ability to imbue any trinket, slab or weapon. This level of permadeath might sound harsh, but early in the game, you have ways to circumvent it. Any information you gather, from passwords to clues, is retained automatically upon death. However, it is only Colt's physical form that dies. Die three times in a mission, and you Loop, which resets your progress and items. Death teleports you a short distance away and revives you. Cole has a unique slab that gives him three lives per mission. ![]() The trick is that you can't save once you're in a mission, so there's no restarting, and no trying again. You can leave at almost any time, but the longer you stay, the more things you can discover. Once you're ready to leave, you head to one of Colt's tunnels to leave the area and advance to the next time period. While there, you can explore and find clues that lead to one of the Visionaries or hints about how to break The Loop. Visiting a location takes up your time slot there, but you can stay as long as you like. The game is divided up into four time periods (morning, noon, afternoon, evening), and there are four locations to visit. The structure of missions is pretty interesting. ![]() There's never a reason to not use your powers freely, and so it's a lot of fun to take the fight to the enemies. Unlike Dishonored, the power bar replenishes in a few seconds. Like Dishonored, these powers rely on a power bar. The list of powers is very familiar to Dishonored vets, including a short-range teleport, the ability to become invisible, the power to link two people together, and more. Likewise, slabs - Deathloop's version of Dishonored's powers - are far more accessible. You can play stealthy or loud, but since your mission is to kill the Visionaries, you can't avoid at least a little murder. For example, killing enemies automatically causes them to dissolve, leaving behind only a few traces of their remains. Some abilities that were optional in Dishonored are now part of Cole's basic kit. There are no non-lethal options, and Colt is very loud and proud of his willingness to shoot everything that gets in his way. One wise thing the game does is encourage you to use powers in a way that Dishonored discouraged. It still focuses on small, dense areas like that franchise, and each zone you visit is packed with secret passages and hidden items. Instead of lengthy stages that you can explore for an hour at a time, you repeat the same bite-sized mission chunks in roguelike fashion. The easiest way to describe Deathloop is "arcade-style Dishonored."It maintains almost all of the same gameplay elements from Arkane's "whalepunk" franchise, except it's faster, louder and has more explosions. ![]() Unfortunately, the other person to remember is Julianna Blake, the new head of security her favorite thing in life is to find more ways to make Colt's eternal loop a living hell. For unknown reasons, Colt is one of the few people who remember that the loop is happening - and he wants to destroy it. The one person on the island who isn't happy with this is Colt Vahn, the former head of security. This loop is held together by the Visionaries, a group of eccentric geniuses who are responsible for the technologies that are holding the Loop together. For mysterious reasons, Blackreef is trapped in an eternal time loop that repeats the same day over and over again. It's an ambitious game, and while it doesn't always hit the mark, it succeeds often enough to be a fantastic experience.ĭeathloop is set on the island of Blackreef. Taking the basic gameplay of Dishonored and melding it with the repeat-and-improve gameplay of a roguelike is an incredible concept that leads to All You Need Is Kill-style antics in a playable form. It doesn't matter if you're talking about the immensely popular Hades or Sony's new Returnal franchise - roguelikes are hitting the big time. This looks amazing.It's weird to realize that we're in an era where roguelikes have gone from being the most obscure of the obscure to being big-budget titles from some of the best names in gaming. Wasn't expecting much from this E3 but it really have some cool surprisesĭefinitely the best part of the conference. This is a beautiful cgi trailer, can't wait to see the actual game, concept seems great, a modern spy vs spy. I love the retro-futuristic vibe and supernatural abilities In my opinion this is the most intriguing and unique reveal of Bethesda's conference. I thought for sure that this was a movie! Hunt down targets all over the island in an effort to put an end to the cycle once and for all, and remember, if at first you don’t succeed… die, die again. Explore stunning environments and meticulously designed levels in an immersive gameplay experience that lets you approach every situation any way you like. "DEATHLOOP" transports players to the lawless island of Blackreef in an eternal struggle between two extraordinary assassins. ![]() When I first booted it up all those years ago (having played little beyond the first Mario), I was thrown into a clearing with a door at the top, and knew nothing about how the game would proceed from there. It's hard for players today to fundamentally bracket what they know about the genre or franchise enough to see what this game offered. Of course there are paths that can only be accessed through item usage, but, by and large, Hyrule is your oyster. The Legend of Zelda was an open world adventure before that term had any meaning. What you do after the game starts, though, is entirely up to you. Previous games - notably Atari's Adventure - attempted to unfurl vast landscapes before our eyes, but it's The Legend of Zelda that most classic gamers remember most fondly, and that's for good reason: the game is, and always was, a masterpiece.įrom the impressive spritework to the marvellously evocative music, it's clear from the moment the game starts that you're in for a treat. It was a deliberately disorienting experience, and it's one that's still easy to appreciate today. Whereas that game expanded and solidified the left-to-right nature of platformers for generations to come, The Legend of Zelda opened sprawling worlds before us, and allowed us to go wherever we pleased. Continued abuse of our services will cause your IP address to be blocked indefinitely.When The Legend of Zelda was released in 1986, it was at least as much an eye-opening experience for gamers as Super Mario Bros. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. ![]() If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. ![]()
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